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Wesnoth Units database

Ho’rhami

(image)

Ho'rhamis are the generals of the summoners' armies, looking down upon the battlefield with an impartial eye. Though still avengers at heart, Ho'rhamis, as leaders, have grasped how to balance the importance of the lives of their companions. When leading in the front lines, Ho'rhamis strike with ferocity, their twin spears piercing and vivisecting live men. Even their inner magic has emerged to form the shape of a spear, attacking opponents from afar with precise deadliness.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. The length of this unit's weapon allows it to strike first in melee, even in defense. During battle, this unit can drain life from victims to renew its own health. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Rhami’kai
Advances to:
Cost: 50
HP: 50
Motus: 5
XP: 110
Ordo: 3
Alignment: medius
IDI8 Ak_HoRhami
Abilities: ducatus, regenerates
(image)double devine spear
ferrum
12 - 3
conflictio
firststrike
(image)double divine spear
cuspis
15 - 2
conflictio
precision
(image)gaze
mysticus
8 - 3
missile
magical
drains
(image)tridens
cuspis
15 - 2
missile
precision
Resistances:
ferrum20%
cuspis20%
impulsus20%
ignis10%
frigidus-10%
mysticus-10%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna240%
Colles250%
Cotes230%
Glacialis320%
Harena140%
Impervius-0%
Montes360%
Nemus Fungorum250%
Nonterra-0%
Palus320%
Planus140%
Salum-0%
Silva250%
Viculus160%