Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA - BAM |
Era |
AH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Ho'rhamis are the generals of the summoners' armies, looking down upon the battlefield with an impartial eye. Though still avengers at heart, Ho'rhamis, as leaders, have grasped how to balance the importance of the lives of their companions. When leading in the front lines, Ho'rhamis strike with ferocity, their twin spears piercing and vivisecting live men. Even their inner magic has emerged to form the shape of a spear, attacking opponents from afar with precise deadliness.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. The length of this unit's weapon allows it to strike first in melee, even in defense. During battle, this unit can drain life from victims to renew its own health. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | Rhami’kai |
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Advances to: | |
Cost: | 50 |
HP: | 50 |
Motus: | 5 |
XP: | 110 |
Ordo: | 3 |
Alignment: | medius |
ID | I8 Ak_HoRhami |
Abilities: | ducatus, regenerates |
double devine spear ferrum | 12 - 3 conflictio | firststrike | |
double divine spear cuspis | 15 - 2 conflictio | precision | |
gaze mysticus | 8 - 3 missile | magical drains | |
tridens cuspis | 15 - 2 missile | precision |
Resistances: | |
---|---|
ferrum | 20% |
cuspis | 20% |
impulsus | 20% |
ignis | 10% |
frigidus | -10% |
mysticus | -10% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 3 | 20% |
Castellum | 1 | 60% |
Caverna | 2 | 40% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 3 | 20% |
Harena | 1 | 40% |
Impervius | - | 0% |
Montes | 3 | 60% |
Nemus Fungorum | 2 | 50% |
Nonterra | - | 0% |
Palus | 3 | 20% |
Planus | 1 | 40% |
Salum | - | 0% |
Silva | 2 | 50% |
Viculus | 1 | 60% |